Mods for Half-Life 2 that everyone should try

Valve will soon present to the world a game called Half-Life: Alyx — not only will this be the first full-fledged part of the cult shooter series after more than ten years (and considering that this is a spin-off, there haven’t been any for 20 years), but also for the first time in its history we will be given the opportunity to immerse ourselves in virtual reality. It’s difficult to say whether the work will pay off Valve and will there be a story Alix Vance playable to one degree or another, but today we won’t talk about that.

Half-Life is one of my favorite franchises, each part of which I respect in a special way. When a huge part of the community no longer hoped for the imminent release of new chapters of the story about Gordon Freeman, another came to the rescue – a talented, but not too numerous handful of mod makers. Single cards or sets of cards, full-fledged stories in the same setting or a completely new one, or attempts to diversify the gameplay of the original – and this is only a small part of the fan creativity that has accumulated over all 15 years. Ten of the coolest projects, in my opinion, created by fans of the Half-Life universe on the engine Source – both for the second part and for the episodes, both already released and unfinished or abandoned – I offer below.

MINERVA: Metastasis

I’ll start with the most famous project of its time, thanks to which the young level designer Adam Foster received an invitation to Valve and even managed to work on some of the studio’s projects, including Portal 2.

Tie "Minerva"is this: we, once again putting on a HEV-suit and grabbing a crowbar in our hands, set off at the request of a remote interlocutor under the code name…"Minerva", to a mysterious island inhabited by zombified corpses and Alliance soldiers who have deployed a super-secret and highly guarded complex with a nuclear reactor in its depths. In fact, we have to destabilize him. As expected, the task will not be easy, but it will be worth it. First of all, because of the rather picturesque design of locations and interiors, in which it is interesting to wander and shoot alien opponents. The author tried to get closer to the style of the original HL2 and the architecture of the combines depicted there, but he went too far with the gameplay, turning each level into endless meat. Already at the first level you will be able to feel not only the ferocity of the doctor’s tame dogs Brina, but also a serious shortage of supplies and first aid kits. Therefore, fans of the classic action game “Minerva” will find it boring and difficult, but for those who are attracted not only by the gameplay, but also by the quality of the picture, I recommend the creation of Adam Foster.

Dangerous World

We continue our journey from simple https://sun-palace-casino.co.uk/ to complex. One of the easiest, but still ingenious ways to create a mod for Half-Life 2 is to fit its plot into the general chronology of the events of the original. In other words, start a spin-off. It could be the story of a random rebel who was causing a stir in the area City-17 a week or a year before Freeman comes out of stasis (as in the fashion Precursor, for example), and some banal story that answers the question “Why isn’t there a game where you’re like a fungus??", which puts a screw on the chronology of HL2 events and episodes in principle, but whenever possible, references are made to the surroundings of the original. Slovak mapper TiiM went further and, practically without straining, connected my own story Frank Harrison with Gordon and Alix’s escape from City 17, described in Episode One – that’s how it turned out Dangerous World, an almost perfect spin-off, which, without pursuing the goal of copying every corner of the cards of the first episode, wonderfully conveys the atmosphere of inevitable collapse and skillfully imitates the original.

Of course, in addition to copying the locations of a destroyed city and an underground parking lot infested with zombies, Tim added a couple of jump scares, as well as two extremely original moments where the stories of Gordon and the new protagonist practically intersect with each other – in one, Frank sees how a train on fire flies past an underground station controlled by harvesters and gets into an accident, and in the other he watches how a couple of HL2 protagonists depart on the last train from the city, True, an explosion The citadel will only happen when we try to escape, which slightly contradicts the official chronology. In DW, there is also some episodic interaction with minor characters from the original game – first with Barney, who helps us fight our way to random residential building, and in the end – with a robot Dog – thanks to him, we find the jeep from the second episode and escape with it.

Another part was planned, in which we would probably see a more detailed development of the “relationship” between Frank and the Dog, and also find out how that car from the chapter “Bridge Builder Freeman" ended up at the other end of the quarry, but the Slovak wizard at some point canceled the project, thereby leaving the ending of Dangerous World open, and then resumed work again, while stating that no deadlines or news about progress would be announced. One way or another, the spin-off is worthy – maybe a little short in places, but the variety of levels and gameplay solutions more than compensates for everything.

Nightmare House 2

In the Western community of halfers at the beginning of the tenth Hen Mazolski, aka WeCreateStuff, was quite famous largely thanks to his duology of horror mods Nightmare House. At first it was just a set of cards, according to the plot of which we find ourselves in an abandoned house, where we are subjected to massive and targeted intimidation and encounter many pianos in the bushes, but we never find fuel for our car.

The second part raises the bar of quality and, let it not trade horror in the spirit F.E.A.R. for something more creative, but continues to captivate with its surroundings and fairly vigorous plot development. After the events of the first part of NH we find ourselves in fool, somehow we pull off the straitjacket and set off to look for a way out. Along the way, a certain doctor is trying to contact us Romero, helping us get on the right path. At some point, a SWAT team intervenes and suggests sticking together, and here the classic technique of almost all horror films begins to work – the closer we are to the exit, the more fighters die in the end. One gets his head blown off and kills a colleague, while the other is devoured by zombies in the chaos. In general, it’s fun, but very scary. Even for amateur modifications.

The only mod on this list that does not bring any new unique story, but performs another, no less important task. Of course, in just over fifteen years, the physics of weapons and their arsenal, effects, shader graphics, as well as artificial intelligence in Half-Life 2 have aged quite a bit, despite the fact that the Source engine was updated right up to 2013 and now looks very fresh. Now fans are trying on their own to expand the capabilities of a fairly open and easy-to-learn base, and MMod, introducing many changes to the gameplay, including rewriting shooting mechanics and many game effects from scratch, is a clear example of this. Possessing a good amount of customization, MMod is capable of bringing out all experience from playing Half-Life 2 to another level. Shooting is no longer as easy as it used to be, damage has a much more significant effect on the player’s health level, and new effects like improved HDR and vignetting can take away a dozen FPS from you – but this is probably a question of your computer configuration. If you need a mod that updates slightly outdated gameplay, MMod is at your service. By the way, it is compatible with both HL2 and episodes, as well as with some modifications, and is constantly updated, which is undoubtedly a plus for its authors.

G-String

Like the previously mentioned Nightmare House 2, the project G-String from Japanese fashion maker MyoHyo, she’s the same Eyaura, strives to create its own unique universe, and not rape the one already built by Valve. The differences are noticeable from the very first launch – we find ourselves in a post-apocalyptic future, in a dilapidated city Tokyotwise, in which, like Half-Life, there is a clear division into strong and weak, rich and poor, slaves and masters – only, perhaps, even more terrible. The main character by name Mio is a genetically modified person with unique abilities such as pyrokinesis, telekinesis, slowing down time and moving in space – in other words, an outcast from society. The times are difficult – most of the world was flooded, and all the survivors found refuge in North America, in cities with architecture recreated based on patterns of Japanese and Korean popular culture. Mio realizes that she is in for a fight with something powerful, and therefore sets out on a long journey through the most seedy corners of Tokyo, hiding from patrols and watching where the world is heading.

The plot of the G-String is somewhat reminiscent of the story of Gordon Freeman, however, from the way the modification looks and plays, you can’t even say that it’s fanfiction based on the famous series. Each new location instills in you the spirit of dystopia, deprivation, the collapse of civilization and the struggle of the world, or rather its remnants, with itself, although from time to time we find ourselves in brighter and more populated locations, where the most large-scale mess takes place in the entire game. And now it’s time for cliches: G-String is, in principle, a different project, a different world with different conventions. Even the weapons are made in a futuristic style different from the original, and opponents equipped worse than combine soldiers are killed with almost half the clip of a machine gun. Of course, the project is full of shortcomings, but it is important to note that Eyaura is currently working on a newer version of the project and it will be released on Steam soon. That is, it will be possible to compare the beta version of 2011 – and quite extensive for its status – with what will be released in the end.

Modern Combat 5: Blackout: Review

With the release of each new part Modern Combat the number of conversations that mobile games will soon catch up with large projects in terms of quality of execution is only growing. Blackout really very similar to an action game from the previous generation. Rich graphics, explosions, variety of equipment and weapons are combined here with primitive characters, insipid drama and average multiplayer in all respects. In general, all the problems are the same as those of the “big brothers”. But awareness of the difference in scale makes it easier to treat them.

Almost like adults

Since this is a first-person shooter, let’s start the discussion of the game with the obligatory admiration of the picture. Yes she is beautiful. Explosions began to look more convincing, the effects of using weapons were also “tightened up”. Although the opponents continue to be condescendingly stupid, they have not forgotten how to writhe like cardboard in pain and return fire. Those who decided to buy Modern Combat 5 for the sake of contemplation, they definitely won’t be disappointed. An important point: the project looks much more convincing in dynamics. In this case, familiarizing yourself with screenshots alone will not be entirely enough.

Missions have become shorter and https://online-games-casino.co.uk/login/ more intense. The developers seem to have figured out what systems they are creating their product for. In just a few minutes, the player will be able to be a sniper, an SUV driver, a hostage rescuer and an “operator” of a combat machine gun. Time will pass quickly.

Weapons can be upgraded with simple upgrades, the general installation procedure of which is very similar to that in Crysis. Laser, collimator and other sights, under-barrel flashlights, a silencer, additional magazines and much more – if you don’t get tired of figuring it out, be sure to appreciate the authors’ desire to diversify the shooting process.

There are four classes of soldiers in the game: sapper, scout, paratrooper and attack aircraft. To develop each of them, you need to “pump up” your skills with the help of experience gained in battle. The class can be changed at any convenient time depending on weapon preferences. That’s right, everyone has different sets of “guns”.

The developers did the right thing with “pumping”: you can open new weapons in the “single” with points earned in a network game without any problems. As well as winning in multiplayer, controlling a fighter hardened by “story” scrapes.

Multiplayer in Modern Combat 5 not bad. Matches are moderately dynamic, fleeting and entertaining. There are no problems with selecting opponents. There are few modes, but the quality of performance in this situation is more important. There are classic “one against all” and team modes, there is capture the flag – that’s more than enough. Before going online for the first time, remember that the story campaign was just a light warm-up. Also be prepared to provide the game with access to the Internet – without it you won’t be able to play even in single player mode. An important point related to payment: you will only have to donate money once – at the time of purchasing the game. No one will bother your credit card anymore.

Modern Combat 5: Blackout — a technologically advanced, bright, stable game. A well-thought-out leveling system, a variety of weapons and attractive multiplayer with its moderate simplicity are designed to keep the player engaged for quite a long period of time.

Pros: stable multiplayer; well-organized pumping system; really good graphics; spectacular missions.
Cons: the plot is just there.

Mod building, Brainbreaker Headquarters :) IMPORTANT. FOR EVERYONE WHO IS INTERIORS: CLICK HERE.

The action takes place in a separate world. Xero147 is doing it right now.
Several factions, presumably: League +, League -, A.IN.P.P.B(Short for Wasteland Blog Anti-War Party).
League + and -, everything is clear here. But AVPPB is a faction that hates the war that the Leagues started and therefore there will be a quest to destroy the Leagues with all their members (Yes, you will all fucking die! :D)
The actions begin like this: GG finds some drunk *Nick* in some bar, and after starting a conversation with him, he finds out that there is one abandoned metro line along which you can get to another wasteland. *Nick* drunk agrees to become GG’s partner and take him to the wasteland. Arriving at Blogs, GG sees a destroyed village and meets *Nick* near the car, who tells GG that these are the consequences of a war between two leagues. That is, I propose to leave the topic “War”. War does not change". Still, the mod is being created for Fan, but a drop of seriousness needs to be added.

By the way there will be 3 cities. 1 for positive, one for negative and one neutral. (The issue was accepted for consideration by the Supreme Parliament of Mukhosransk :))

The authors will live in the Lakki 38 tower 🙂 We even take the interior from there 🙂 (Not discussed!)

3 more radio stations.

There are also original faces in the game, but this is optional 🙂

Our stormtroopers, https://casino-luck-online.co.uk/ damn!

1. Corrupted
2. AFnescafe
3. Bufford
4. Stig88
5. Nathan90
6. KOtgamer
7. Strelok55
8. VITALIK8889
9. man13
10. mustafar
11. Finoz 26
12. htbrjd
14. Lexable
15. Rainbow95
16. Zh0ra_Sen0

Actually we don’t do them! And this post was created in order to create the illusion of work! 😀

By the way, you don’t have to upvote the topic, otherwise someone else will think that I’m a carmophage. If it goes negative, move it to 0.

Best comments

I was thinking that in Lucky 38 we could add a prisoner named Cattus, who asks to free him (first method: [speech 70] Release Cattus, oh not a spammer. 11, second method: overwhelm the authors of sgO_O rescue him using the Rambo method, third method: quietly and inconspicuously. )

I propose this: First, a fucking seed, supposedly 3 cities, a billion NPCs, 500 endings and other advertising moves, and in the end the GG comes out of the shelter, an atomic bomb falls on him and that’s the end) Cheap and cheerful)))

As soon as I arrive from Mukhosransk, and I’m already on my way 🙂 So let’s start work 🙂 By the way, on the bus, such a fat woman is constantly looking at me… And she’s licking her lips again… I’m scared, guys! I’m not kidding, I’m really scared! You should have seen her look..

Yes. I’m the only one holding on, but there are constant Internet troubles. My ideas are empty, that’s why I play Vegas. Yes, and today is the day, some people are not ideological, whom I will not meet, everyone is sad and without ideas.(maybe storms in the sun or stars blocked the brain waves of space) Idk

the problem is that the file being developed becomes “dependent” on other mods, in connection with this the question of the loading order suddenly arises, otherwise the game constantly crashes, I’m not talking about the geek at all
I already figured it out, but thanks anyway

By the way, did you try to transfer the face from the save?? when I started the game I made chara at 5 s +, now I want to port it to the NPC

Quest for the league –(heaviest):
We need to save everyone from the punishment cell, and then go to the main punishment cell and get Altari out of there
It will be very difficult because to get there you will need to kill all members of the league plus, as well as escape from the authors of the site, who will be stronger.
This will be the final quest for the league – after which there will be no one left except some league members + who will no longer be able to resist the league –

my only enlightenment is that there are a LOT of ideas, but they are either physically impossible or simply no one likes them

Mobile Gaming. Cyberpunk 2077? Metro Exodus? Cyber ​​Knights RPG Elite!

As part of the story about mobile games in the first, so to speak, specific thematic blog, I want to talk about one of the best games that I have seen on the mobile platform (Android) and which I am playing with gusto now – Cyber ​​Knights RPG Elite.

The latest troubles with Metro Exodus even brought a certain sense of vanity. What kind of Exodus is there when there is such a game?! And Cyberpunk 2077 will wait painlessly.

After rummaging around on the Internet, I discovered that it looks like this game is exclusive to Android (maybe not so), released in 2011 (this corresponds – info from the game’s profile in the store). Moreover, this veteran was updated almost until last year. The game’s store page says that updates will be weekly. I don’t think there will be any more updates. But what already exists is impressive.

I think this game was ahead of its time in gameplay, platform and engine. To get an understanding of the sharpness of the gameplay, I highly recommend that you familiarize yourself with this project first:

It was the game in Siralim 3 that led me to the trivial thought that the graphics in the game are not everything and this thought allowed me to look with new interest at seemingly already known and rejected projects.

Well, let’s return to the Cyber ​​Knights. 2217. The planet is gradually going crazy from its own mind. Cyber ​​implants and quantum computers coexist with bombed cities and burning barrels on streets where violence reigns. It’s not enough for greedy corporations that the city of Boston (NBZ) went underground. The carnage continues underground. Waiting for us:

— 36. neighborhoods full of madness.
— Many warring factions and corporations with a rating system for each of them.
— Trivial (for now (I can’t even approach the fence of corporations yet because I’m homeless) in my opinion), but quite risky tasks.
— A large number of sudden events on the map.
— Powerful character upgrade options
— Quite a considerable amount of armor, weapons, implants, combat stimulants, first aid kits and even fighting dogs!
— The good old combat system with Action Point, which forces you to calculate every step.

Besides. We can really https://eliteslotscasino.co.uk/ personalize our knight this way. This is not a war of clones that look alike. When choosing a character’s profession at the beginning, we actually choose how we understand the philosophy of our game in high-level games. Some knights specialize in firearms, others can only hit with sticks and brass knuckles (and it hurts like hell)!), others are strong in sniper shooting. Strengths provide good enhancements to selected abilities. And only narrow specialists can achieve maximum performance in specific things, which is generally pleasing.

In fact, as people write on the Internet, the game is some kind of insanely advanced roguelike with customizable difficulty. It’s easier to die in the game if you get into a serious mess. And in general. Today this gangster hits you with a machine gun from the next cell, and tomorrow, no matter what happens, it’s minus 2hp… You can adjust the difficulty so that you can be resurrected, or you can go hardcore.

They say the game’s plot is limited to training. It’s hard to say. There really is an intense plot in the training. However, when the training ends, the patronizing corporation directly asks: “Are you on your own (get out on the street) or with us (then you get chicks, hotels and swimming pools)?"Personally, after all the twists and turns of the plot and upon reflection (. a feeling long forgotten in games. ) sent these corporate bastards and just went to the streets. Can’t go back. Saves are only autosaves… Most likely they would be sent on corporate affairs to increasingly complex and complex tasks.

While my hero is leaning on the street. Moreover, for more vivid sensations, I created a new character after training. Otherwise I was too backward in learning the experience. Leveled up too much (it took about 8 hours) It became too easy to play. So only street, only hardcore and only from scratch. We’ll see who to join. Or maybe I won’t be able to join anyone, because I kill everyone… Although I was killed a couple of times. One time some Yakuza flew out with some crazy AP points, such that this devil was firing as many as 4(!) times per move. Yes, with a crazy drone in the party… And another time, at the gates of a certain militarized-looking building, enemies surrounded… A bunch of warriors, a bunch of drones… What I mean is that the game is not some kind of dull g, but is quite capable of providing a good challenge.

Our hero is not superman. He is just like many others in this world. He should sleep in motels, take care of his health. In addition, this game also has a reflective part related to the gameplay. If you gain more than 300DV worth of implants (roughly speaking, implantation points), then our hero turns from a person into a machine that no longer gains experience))) So I will remain homeless until the last moment. Until I upgrade all the stats… And oh, there are so many of them) Oh, so many little girls will have to be escorted (a typical task) through the streets of NBZ, oh, so many people to put down and kidnap!

But there is another layer of gameplay in the game, which I haven’t really delved into yet. There are tasks for eggheads, all kinds of spies and hackers… And there are corresponding professionals.

I myself am currently playing as a certain Hunder (the only purchase in the game, price 35 rubles). He’s the leader of these streets. Tames fighting dogs. Can equip his faithful Atila with new equipment. The dog also upgrades and becomes stronger! Is it possible to get implants for a dog?! As I understand it, it can tame some kind of rabid creature, which merchants still refuse to sell. But it’s not evening yet)

Finally, I will try to talk about those moments that did not fit into the main story, but are nevertheless quite important for a gamer.

The game is completely and only in English. Oddly enough, this was the first game where I read quite literary and complex English text and almost always understood it the first time! Such games really develop Moscow, I recommend it!

Price issue. 110 rubles – complete stuffing (all heroes, all professionals). If without a dog breeder, then at a discount of 75 rubles. There is also a free version (most likely with advertising, but I never focus on such versions – this is nothing more than a demo). According to today’s realities, this is a great price for a great game.

The game does not require the Internet, which is sometimes critically important.

Conclusions.Awesome game with a lot of content. This is one of those games that should never be removed from your phone from the word “never”. Definitely a must have.

PS: Basically I only consider paid games. This is one of the life hacks to avoid drowning in the crazy F2P trash of the mobile platform. Although there are bright exceptions, F2P, but absolutely not donated, worthy of playing. I will definitely tell you about them in future blogs.

PPS: I kindly ask you to write names and opinions about interesting, suitable, promising games on Android in the comments. I will be very grateful,.To. this is currently my main gaming platform.

Space Engine Mini Review – Space Travel.

Most are accustomed to considering The Witcher or Horizon: Zero Dawn to be beautiful games, someone will refute this by showing them Forza Horizon 4 or Skyrim with a hundred mods, but the gameplay of these projects does not provide for the fact that the player will spend hours looking at the landscape, the view of which opens from the top of a mountain, or for an incredibly long time looking for an angle for ideal screenshots, and maybe he will take thousands of them. I don’t deny that in the same Witcher, even at the starting location, I managed to take about a hundred screenshots, or just remember RDR 2..
True, few people think that initially the surrounding world in these games is not only mundane, although fantastically beautiful, but is also only wrapper for gameplay..

Good day, everyone, who accidentally stumbled upon this article, and today I present to you a review of the Space Engine project, which will change your entire understanding of the beauty of the world around you in games.

Begin I’d like to from the mention of the fact that I found out about this project quite by accident and literally a couple of days ago, and immediately bought it, which is nonsense, and after launching it, I realized that obliged make a review.

What is Space Engine?? According to the description on Steam, is a scientifically accurate and photorealistic 3D space simulator that simulates the entire Universe. Modeling occurs only on the basis of data obtained by humanity during such a short period of space exploration. Undoubtedly, in reality, most of the objects presented in Space Engine differ from the computer model, however, if we really think about it, our knowledge is already incredibly insignificant, and this project may at least somehow expand it.

But what’s the point gameplay in a https://alwaysvegascasino.co.uk/ similar…game, you ask. On travel, I’ll answer.
You will travel across the universe, travel to distant galaxies and nebulae, travel across the surface of generated and real planetoids, you will even be able to visit a recently captured black hole.

Again, according to Steam and the official developer website, in Space Engine you can create planes and spaceships for travel, but, unfortunately, so far I have only mastered free camera mode. Seriously, the game is so technologically sophisticated that it will take dozens of hours to explore all the features. Just look at the information interface with the same free camera mode, and then look at the control settings. Personally, only intuitively, after an hour, I understood how to disable the information block.

I note, what is this high barrier to entry in 100% of cases it has a detrimental effect on the consumer’s perception of the project any level. And Space Engine is real except from this rule. After all, it is this cumbersome, initially incomprehensible interface that allows the user, by studying it, realize, what does he need from the project.
Space Engine can be used to study astronomy, because when approaching any object you are shown its mass, speed, distance from the nearest star, the presence and percentage of oxygen in the atmosphere, if there is one, and many other parameters, the built-in Wiki assistant makes it possible to simply learn something new about a star or planet, because in a couple of clicks you can see known facts about the object, you can study constellations by turning on the function of completing them.

In the end, you can simply enjoy traveling through space, taking great pictures or jumping to the other end of the galaxy by changing the flight speed with the mouse wheel.

And so smoothly I reached main feature Space Engine space. How fantastic it is done! Keep in mind right away that you were involved in development domestic team of just a few people, and before early access it was nine whole years. Despite this, even now everything in the project looks incredibly colorful. Many of the planetoids you accidentally encounter are highly detailed; by the way, you can land walk on them.

The space around you looks fantastic in itself, and how many beautiful objects can be seen here… In addition, users can share the coordinates of the places they find, and take my word for it, those places, if you can call them that, are simply impossible to describe in words. The most interesting thing is that all this beauty can be easily rendered on relatively average hardware.

And here is an extraordinary space soundtrack, which you turn on yourself in a special music player. And in a couple of clicks you can add your own compositions, and so it happened that for almost half an hour I flew to the title theme of “Interstellar” from Hanz Zimmer, and, again, it is impossible to put into words..

60 years ago people watched on their black and white on the screens of man landing on the Moon, then everyone dreamed, looking at the sky, about at least someday looking at the Moon up close, and 60 years later I have on your hard drive installed game, although it’s hard to even call it a game that allows you to step, albeit on a virtual surface, practically, any planets, fly through hundreds of galaxies at a speed of 326 million km/s or slowly fly around a cluster of stars or our native Earth.

I understand perfectly, what this review looks like crumpled subjective opinion, Yes, and we need to give some kind of rating. And it turns out that if I give a rating below the maximum (“Amazing”), then I will deceive myself, on the other hand, fans of dynamic action may suddenly declare that Space Engine is another No Man’s Sky, by the way, maybe it is such there was supposed to be a game, but something went wrong.
Eh, In any case, I will have to make some choice..
Not in vain I pointed out that Space Engine is a project that can hardly be called a “game”, but just such a project can be called "work of art".
And, as we know, works of art not obliged like everyone, but that’s why they don’t stop be masterpieces.

P.S. Sorry, that I didn’t hide the footage, but they really are incredible, and I wanted to show them to everyone.

MINECRAFT UPDATE!BETA 1.3!

Changelog:
Minecraft Beta 1.3
* https://velvetbingocasino.co.uk/ New lighting engine, now it is softer.Thanks MrMessiah for your help.
* Changed the options, added a “graphic options” button
* Added beds.If all the players on the map have gone to bed, the time will immediately change to a day.
* Added three new types of half-block.
* Added repeater/delay block from redstone.
* Added server whitelist. To use, type “whitelist” where cmd is “on”.), “off”.), “add” (add player), “remove” (remove player), “list” (show sheet) or “reload” (reload sheet from file).
* New save format.The old cards will be converted (it will take a long time..)(thanks to the developer MCregion)
* You can now have more than 5 saves and they can be renamed.
* Scroll bars in the world and texture pack selection window.
* Replaced the splash image (mojang) to match the colors of the logo.
*… and a bunch of other bugfixes and improvements!
(taken from Notch’s blog, translated by me personally)
* Logs no longer burn forever
* Slugs are back
* Sand stone appears under the sand.
* F1 no longer needs to be held.
* Added a smooth camera to F8.
* F3 shows entity ID above mobs.
* In third person view the camera is shaky.(Disable view bobbing)
* Redstone torches glow dimmer as they move away from the signal source.
* Remind me what to add here.

Best comments

*Trees no longer burn constantly
*New Mojang logo
*Video settings are placed in a separate submenu
* “Soft” lighting has appeared
*Reworked the mechanism of worlds. Now there can be more than five of them, the date of the last change is displayed, and not just the size, in addition, a new format for storing worlds is used. To load old worlds you will need to wait for them to be converted.
*Under the sand (which was generated and not poured by the player) you can now find Sandstone, which, by the way, can now be destroyed much faster.
*Floor buttons now require two units of material rather than three.
*Redstone will glow dimmer the further it is from the source.
*Added a new picture.
*New blocks: Wooden, stone and sand steps
*New block: Delay/Repeater

Mini Ninjas: Review

A long time ago, an evil samurai attacked the Empire, enslaved many people, spawned armies of darkness that built dark castles for him. This stern sorcerer sowed exclusively evil and short-term, which led to depression, stress and despondency among the population. Then, as usual, the forces of goodness and generosity gave stars to the prankster-interventionist. The castles were empty, the terrible armies disappeared, no one touched the sacred magic of nature anymore, and it did not take revenge on humanity with storms, hurricanes and other not very pleasant events. Peace, tranquility and economic growth lasted 300 years, and then the evil samurai took it and returned.

Keeping the stars in mind, the main bad guy prepared thoroughly. First he sent storms, floods and earthquakes against the vile people, and then he began to catch animals in the forests, from which, with the help of the magic of Kuja (such a natural witchcraft), he created thousands of soldiers with katanas, bows, spears and a wild reserve of loyalty to the commander, it was they who carried the news of the change of power to the people.

The peculiarity of Kuja magic is that nature does not like its uncontrolled use. Mother-ancestress responds to short-sighted sorcerers with cataclysms, catastrophes and rain on public holidays. These disturbances were noticed by the wisest and most insightful ninja master. “Something wrong has happened,” he said to the students, presenting certificates and diplomas for graduating from the ninja school. “Go find out what’s going on there, what kind of figures are there in the forests, where the animals disappear and all that, otherwise there will soon be nothing to eat…” he said, releasing the young shadow warriors into the big, cruel and full of dangers world.

So five left. The teacher scratched his turnip, decided that it would be a good idea to send a sixth one, trained the boy in magic, showed him how to make all sorts of swill from magic herbs, taught him to hit the muzzles, and then kicked him out of the ninja settlement. “Go save the world, Hiro,” the elder gave his last parting words. Hiro probably thought at that moment that it was not for nothing that his name was consonant with the word “hero” – “hero” in English. He straightened his katana, put on a special ninja hat and went to save the world in a very banal way. What kind of adventure will this be??

Greetings from our ancestors from the console camp

There are many games on consoles that grew out of the once popular platformers. Remember, perhaps, such ancient hits – Lomax, Blackthorne and similar. Two dimensions, platforms, enemies that need to be killed somehow (or neutralized, the Lomaxes are very kind). With the development of technology, this type of arcade smoothly moved into the third dimension, the worlds expanded, and the platforms as such disappeared. For some reason, this evolution did not affect the PC, and new games began to be released only on consoles, for example: Crash Bandicoot, Spyro The Dragon, Bugs Bunny, Legend of Zelda, One (and thousands more – of varying severity, bloodiness and all that). They are still being produced, but our personal computers are somehow bypassed (for a long time, for a very, very long time). That’s why it’s surprising that along with the release on consoles, an arcade true to the behests of our ancestors Mini Ninjas also released on PC. For the first time (almost) in many years, we will kill enemies, collect coins, get to hard-to-reach places for bonuses and admire the rustic, but bright and colorful picture.

Mini number one

Hiro leaves the village. We “hang” https://costabingocasino.co.uk/ behind him, vast meadows to the right and left of us. Ahead, literally a couple of steps, we notice a flower in the grass. You can pick it up – this is one of the main features of the genre, we will be collecting and collecting throughout the game. This is how developers have been motivating people for research and discovery since time immemorial.

The flower fits compactly into a backpack. We look around, on the other side of the meadow we see a mountain. Somewhere above, very high on the cliff, some object glows red. From the experience of past years, we know that if something stands out, it needs to be picked up. How to climb a mountain? We approach the wall, press space, the little ninja runs up a steep slope, clings to a ledge, pulls himself up, jumps, pushes off a natural wall, bounces to another, and then again… Is it really himself Prince learned nimble flying here? It’s not for nothing that mini-ninja pirouettes are so similar to Persian-style jumps..

After a couple of minutes, we climb to the very top, pick up some kind of figurine (the game writes: “1 of 7 found”, tradition), we notice an enemy patrol below. Moreover, we immediately understand that this is the enemy. Although our ninja only shows his eyes, you can immediately see from them that he is a good-natured man, young and naive. The enemies have no faces, only darkness under samurai helmets, in which their eyes burn with a bright yellow flame. We’re already on earth. As befits a real ninja, they don’t know about us yet. We can hide in the tall grass (a special button is responsible for the invisibility mode), or we can brazenly and unceremoniously attack a patrol with only a bare katana, that is, almost hand-to-hand. A surprise attack will do more damage, but my Hiro is a real hero, so I prefer the idea of ​​slashing the enemy with daring. The patrol looks hostile, and when they see us, the soldiers show bad intentions with the battle cry "Mini-mini-mini-ninja!", and then they rush, exposing all sorts of piercing, cutting and shooting objects. And all of them, like our hero, are small in stature, which is why their military attempts look more cute than dangerous.

The sword cuts the air with a whistle, bright lights light up everywhere, enemies run away in all directions, but the skillful Hiro quickly catches up with them and knocks out all the special effects. Red balls, fireworks and melodic sounds accompany the cabbage soup squeezing session. Press the “Q” button, time freezes, a crosshair appears on the screen, which can be used to mark several enemies. A moment later, all these enemies fall to the ground – Hiro jumps with lightning speed from one to another, striking them down so quickly that the warriors of the evil samurai don’t even have time to understand what happened. In the scale on the right one light goes out – it was a charged attack, a limited special move.

Defeated opponents burst, and little animals appear from the blue haze – those who were kidnapped by the evil samurai. IN Mini Ninjas no one dies, we just save animals. Remember in the series Sonic we’ve done this more than once – how many animals did Dr. Worker kidnap?? Everything here is very logical, the little soldiers are foxes and bunnies (and all other living creatures: raccoons, chickens, cats). Their commanders are bigger game – monkeys and wild boars. The biggest soldiers usually come from bears or pandas (super cute bears).

That’s actually most of the gameplay. We run through vast levels (labyrinths, caves, castles), kill opponents, collect goodies that fall out of them. Along the way, we appropriate all sorts of bonuses, climb to hiding places, penetrate secret caves. In general, we are doing what the heroes of other games have been doing for decades. Moreover, there is also the classic prolongation of some stages. Sometimes you want to demolish the castles of samurai bosses yourself, rather than leave them to the merciless time..

About unusual things and all that

“Traditional” adventures can be called outdated without a twinge of conscience. Haven’t we seen all this in other games (killing, collecting and climbing)? Even the same Prince of Persia, although serious, is the same in essence. We jump, run, look for hiding places, fight. Only there we still do all sorts of combination series, rewind time, turn into a black monster, conjure all sorts of things… In Mini Ninjas There are also a lot of all sorts of features (but less than in Zelda: Ocarina of Time, so roll your lips those who expected something similar to a legend). So, baby Hiro knows how to use Kuja spells. They can be different: you can be struck by lightning, or even twisted by the wind, and in order to hide, Hiro will turn into a bush (hello Metal Gear Solid and boxes!). You can also turn into an incorporeal spirit and climb into some kind of beast. Bears fight very well, and chickens have a superpower – they lay eggs at the behest of the left mouse button.

Spells are a fun addition to the backbone of the gameplay. Enemies can be easily defeated even without them, even the most evil boss can be killed with even a bare heel without any intervention from higher forces of nature. All these shamanisms are just an attempt to diversify the rather monotonous wanderings of the little ninja. There are 12 different sorceries in total, and they are forced to use only one and then only a few times.

Another entertainment – alchemy. Dozens of different plants are scattered throughout the levels – wildflowers, which are very common, lotuses, which are found only in water, alpine herbs, which are clear where, rare mushrooms, without which you cannot brew the most magical, most magical potions. We collect them and then cook them. Everything is familiar in making drinks – from simple to complex. We start with no knowledge at all, then we buy recipes for coins (which fall out of barrel chests). At the beginning, we only know how to brew potions of healing and mana (which is called Chi in the Eastern style – we know that one, yeah). Later we master the bubbles of “shield from arrows”, turning into a fish, restoring health at the cost of magic, and so on. The value of all these liquids, in my opinion, is that they look very nice in inventory. A hero with a large set of magic potions is perceived as a universal soldier who has a specific answer for every situation in life. Moreover, against this background, the uselessness of all this alchemy seems to fade into the background. I didn’t have to during the whole game never drink no elixir. It’s strange isn’t it?

Finally, the last important feature – there are six characters in the game. Ninjas move silently and Bespaleva unnoticed. It seems that Hiro is traveling alone, but his friends are traveling with him. We rescue them from the captivity of the evil samurai one by one, and then we can use their capabilities. The big ninja carries a heavy hammer and hits hard with it, but he’s classically clumsy. A kid with a bow shoots accurately, and a girl with a naginata copes well with crowds of enemies. The only limitation is that the friends cannot use Kuja magic, and their special charged attacks are not particularly impressive. They can be called an analogue of spells – you can use them, or you can forget them. Just one more thing for variety.

Mini mini mini

Mini Ninjas – strange. It seems that the features are inexpressive (many are not very useful), and the core of the gameplay has already been embodied a hundred times in other games. Nothing innovative or unusual. Many people criticize the game for wretched graphics, which, however, are not poor at all, but only simplified. Logically, we should lower it into the airlocks, to the same inglorious clones-crafts. But no, my hand doesn’t rise – I don’t want to remove it at all, but on the contrary, I’m drawn to return to it. Probably, it’s all the “kind” colors, cute animals and the eyes of the main character radiating friendliness. Even the local villains are cute. It’s so funny how they shout "Mini-mini-mini-ninja"!"that you don’t even notice that you’re stupidly killing hundreds of them. There is not even any special humor in the game – well, the evil samurai kicks the guilty commanders, and they try to run away and hide in fear; Well, all these governors are afraid of our mini-hero, and the fat bosses make funny faces and make surprised eyes… You know what reminds? Cartoons from the studio Disney. Dumb naive, kind, bright, even if not very well drawn, but, nevertheless, very cool. There is some kind of internal energy that calls back, although some say: “for children” and “Count otstoy”. Don’t listen to them, but play – and be sure to have fun.

Pros: cute little animals; dynamic fights; humor; cartoonishness; variety of equipment and spells.
Cons: weak graphics; low usefulness of different characters; Levels are drawn out in places.

Miss = SPIRE? or copy-paste post number 2

Recently, British scientists discovered that British scientists exist. We decided to be like these high-brow wise men and also conduct some kind of experiment or even research – we looked out the window for 15 minutes. As a result of our inhumane experiments, our experts learned the terrible truth: girls are video games! Don’t believe me? We too, but we’ll still prove it to you now.

1.System Requirements
As in the case of https://bingostarscasino.co.uk/ games, to install a girl in your life, you need to have the appropriate configuration. For example, a fast enough processor to come up with something fun and interesting, otherwise she will get bored or even understand what a nonentity you really are. You need enough space on the hard drive of your apartment so that she can easily place four of her closets, her favorite ficus tree and an ugly small bald dog with a pink bow around her neck. And the case of your system unit must be new, beautiful, and not swollen and greasy – otherwise you need to have large amounts of cache in reserve. Alas, ironically, usually the coolest, most beautiful and top games cannot be launched on your trough, even at minimum settings.
2.Achievements
When moving through the plot of some interesting game or leveling up your character, more and more new opportunities, loot and branches of scenario development open up for you. It’s the same with girls: first the inscription “Achievement unlocked: Hold hands” appears, then “First kiss”, and then you know.
3.Solves one thing
Very often, cool graphics and cool special effects are found in very boring games with uninteresting gameplay, which only know how to eat up RAM and system resources. By the will of a nasty fate, many interesting, dynamic and not stupid games are simply painful to look at.
4.Piracy is evil
Using unlicensed girls downloaded from torrents, you can pick up some kind of Trojan.
5.Genre crisis
As time passes since you first played Your First Game, you will suddenly realize that even though all the games are different, they are actually very similar. Especially within the same single genre.
6.Trophies
Almost everyone brags about their achievements in games, as well as their victories in love. For many perverts, stories of the first type are often much more interesting.
7.DLC
Girls constantly need to install additional content, and it’s always paid. Gifts constantly update the girl’s version, but if you don’t buy DLC for a long time, you may be denied access to the server.
8.Glitches
Manufacturers of girls do not release patches, although girls often glitch no less than games – and, little by little and with pleasure. The periods when girls hang around and cause bugs left and right on an industrial scale are called “Ethids” by them.
9.Waste of time
Both girls and games take a lot of time. Even despite this, multiplied by a number of other factors, it is sometimes difficult to stop playing, especially if leveling is quite active and has long gone beyond level 60.
10.Not everyone will reach the end
If you don’t know how to play and don’t try, you won’t beat the game. With girls too.

1.The girl is much more difficult to uninstall than to install – although this, as we have already learned, is not so simple either.
2.Cheats don’t work with girls, although it’s a pity. Flowers, chocolate and a giant teddy bear are not cheat codes, as you might think, but updates to successfully completing the quest.
3.Your favorite spy won’t be offended by you and won’t erase you from your hard drive if he finds out that you sometimes play other games.

Mirror’s Edge will have easier combat and an open world[Translation]

I’ve completed Mirror’s Edge four times, so I know first person parkour is good. To me, Catalyst feels every bit the same as Mirror’s Edge 2008. The controls remain the same except for a couple of buttons, but only hardcore gamers will notice the changes, and my muscle memory and sense of timing served me well at E3. For those who fear that Catalyst will lose the essence of the original, I can say that the game feels like a full-fledged sequel, and not a reboot.

The demo showed only a small fragment of the open world in Catalyst, a series of flat roofs with three tasks: a race against the clock (Race), a chain of battles (Delivery) and a challenge – to climb to the highest point of the world and hack a shield with propaganda (Shield Hacking). My main reaction to the demo was excitement when I finally played Mirror’s Edge, after seven years of advertising the game to any poor souls who were there to listen. There have been six Call of Duty games since the first game came out, but Catalyst standing alongside the absurdly expensive AAA games lifts my spirits. It’s also good that everything that made the original Mirror’s Edge so interesting was preserved in the sequel.

What the thirteen minute demo really https://mrluck-casino.co.uk/ failed to do was show how the open world would work, from the moment the sun roof area became limited, and it felt like it could have been a level from the first Mirror’s Edge. The environment appears small at first, then reveals itself, but how big will it really be?? The map in the menu suggests a huge open city, but the demo doesn’t answer how the player will get from one place to another.

Big changes are taking place in the combat system, which was initially misleading, but then turned out to be noticeably simple. Since I found the controls too easy when I first played it, it may appeal to players who found the original’s controls too difficult or awkward. The attack is done by pressing the X button on the XBOX controller rather than a trigger (it’s just a button to open doors now), and if you quickly press the button while close to an enemy, Faith will quickly take them out, sometimes with a nice third-person finisher.

There really aren’t enough fights in the demo to talk about anymore. While the fights don’t pose any threat and there were no guns for Faith to use, DICE has made it clear that Mirror’s Edge is little more than a platformer. What’s really changed is that you can fight more while you’re running. While Mirror’s Edge sometimes required more savvy. You had to circle across rooftops and ambush enemies, taking your mind off the pace of the level. A complex combat system may not be what Mirror’s Edge is all about, but the truth is I’ll need to spend more time with Catalyst to know for sure.

Mirror’s Edge is worth reviving. And the demo shows that Catalyst will look and feel like a familiar game to existing audiences. DICE must now focus on showing players what kind of open world will be added to the game.

Modern Warfare 3 or Battle 3

Despite the fact that MW3 came out almost a week ago, I still haven’t managed to complete it. What can I say – this simple multiplayer was addictive! Frankly, I went to Battlefield 3 with the device after the release of the third part of the most famous action movie Modern Warfare. What captivated me about the online battles of MW3 – dynamism, speed, new and old perk system and many… many little things! Naturally, I won’t hide it – the single-player mode has become quite predictable and met, and maybe even exceeded, my expectations! Yes, there are no new ideas, the Russians are Ivan the Fools, who are successfully manipulated by the notorious villain of the previous part, Makarov, Captain Price delivers with his appearance, and the image of McTavish has worn thin after 2009 and does not look so impressive. But overall everything is great! The action on the monitor screen resembles sheer madness: a squad of Navy SEALs captures a submarine, huge explosions, bombing, the main character on a boat is evacuated by plane, New York is recaptured with heavy losses, soldiers rush to attack and enemy fire mows down your comrades during the offensive, a crazy mission with the capture of the Russian President Makarov, the adventures of MacTavish and Price in Sierra Leone, an assault on a town in Somalia, the murder of Warabe and escape during a sandstorm… the battle for Hamburg – the theater of war is so vast and believable, but every new minute of the game surprises and makes you admire the game! I don’t care about the graphics, the tons of cranberries, the incredible idiotism of everything that’s happening – the game will still grab you and won’t let you go until the final credits roll.

Despite the fact that Anton Logvinov (a fairly influential figure in the Russian gaming world) spoke impartially about the graphics, people who do not listen to the advice of others, but do as they want, have established and drawn their own conclusions. They are, of course, different for everyone, but the fact remains a fact, phrases

“What is fashionable to say here https://dbetcasino.co.uk/ – the graphic is go***, technologically it’s already tempting to puke to see the same thing” (c)
The brave reviewer of Igromania does not do himself any honor and compromises the game itself, and his other respectful readers (let’s not take into account Shkolota and others) get the impression that specific individuals who own the press and the mass audience judge the game too one-sidedly. Looking forward to the review in the December issue of the magazine.
I do not refuse part of their words and agree that the game is cranberry (and what games are now not cranberry?), but premium cranberries with their own stamps, with a whole bunch of features! I played the PC version of Battlefield 3, for the sake of this I spent money on the standard edition, given that the session was approaching in a month and required financial influence, I still did not deny myself and decided to take this step. I was interested in 2 questions:
1. Single player campaign plot.
2. It’s not hard to guess, multiplayer.
The first thing that caught my eye was the price tag (in Donetsk 200 UAH), I bought the Russia Standard Edition, the second was the poor box of the jewel edition, and an advertisement for Beeline inside. EA recommends! so to speak…

The guys from the EA marketing department went too far with the cover; instead of the usual American army soldier, we are looking at at least a terminator from the future, at most a Space Marine scout during the defense of Terra.
But this is nonsense, when I launched the single player campaign, this poor gameplay, these weapons, these ballers from the MTR, oh noooo. (Al Bashir doesn’t remind you of anyone?) the brave American Marines look impressive on the Frostbite 2 engine, the developers worked diligently, reworking the old and new core just to show our younger generation – the American Army is the best, and you are Shit! Dmitry Mayakovsky, GRU operative, seems to have come down to us from those cheap paperback novels that publishers continue to publish under the title “bestseller, action movie, etc.”.n", saturate the domestic book market. Al Bashir is the dictator of a banana/oil republic, the embodiment of all the fears of the stupid American consumer, Montes is a typical school graduate, by the will of fate he is thrown into Hell itself. In general, there is a lot to list… Oh, yes! I completely forgot the nuclear bomb in a basket on Time Square… Amir Kafarov, where did you guys get it?? How did he end up with three nuclear warheads (he stole something from a warehouse??) in general, a “story-driven exciting campaign”, or rather, what will happen in the end can be guessed without problems after 10-20 minutes of playthrough. Second-class devilry – that’s how I can describe the game. You have to be stupid to buy this game with a proud “license” stamp (having played it on a pirate first), you have to be even stupider – buy a powerful PC for a lot of money to appreciate the merits of the “Ultra” graphics settings – no point until the new generation consoles come out! Multiplayer is also mediocre and without new ideas. Some maps look terrible in every sense of the word: 64 players is too few, the whole point comes down to running over huge distances and in 50 percent of cases (and for some the percentage will increase) – death from a sniper bullet or accidentally spotted by a helicopter. Perhaps Dice should have released only a multiplayer game called Battefield 2 Frostbite 2 Edition?

Battlefield 3 is not even the younger brother of MW3, it is a glamorous high school student, without new ideas, who not only does not want to try to study, he is just a lazy person and a slacker, mutated from soft trash ala Bad Company, having slightly taken advantage of plastic surgery, he goes to a new class, striking the girls with his beauty and causing the envy of the male half with his cute face.

Conclusions: Infinity Ward, albeit without most of its employees, as well as Slagehammer Games, are moving in the right direction. We sincerely believe that the next part will be worthy and great, because as practice shows, even those who disparage Call Of Duty will still play and complete it completely. I’ll say a few words about Dice. Guys, you released Bad Company 2 on your first Frostbite, this game did not shine or stand out in any way, a typical, mediocre shooter. But when you decide to make a numbered sequel a few years after the release of Battlefield 2, it’s not a particularly successful attempt. You talk about competing with Activision, but your game is a dull clone of the previous Battlefield with beautiful graphics and some destructibility. I don’t want to insult you in any way, I love EA games (with the exception of FIFA, NFS and other conveyor belts, which are no longer doing their job, alas), but your shortcomings have migrated to the new product, which, despite a grandiose marketing campaign, has not been finalized.