Alle mænd gør dette: Hvad sker der ved mandlige træninger

Nogle gange græder de også, oplever frygt og usikkerhed og har brug for psykologisk støtte. Og der er ingen bedre måde at finde dig selv på og slippe af med frygt end et mandligt selskab. Rapportering fra parisisk træning, hvor kvinder er forbudt for kvinder.

Parisian School of Gestalt Therapy tilbyder kun tre-dages træning for mænd. På det har journalistpsykologierne oplevet behovet for at forsvare sig, frygt for homoseksualitet og kraften i fælles tårer. Han vendte tilbage til redaktørerne af det transformerede og fortalte, hvordan det var.

Mod strømmen

– og hvor er denne rumpetrul?

På den tredje dag af klasser var det nødvendigt at finde et totem -dyr til dig selv. Jeg valgte laks. Til formering stiger det opstrøms. Farerne på denne sti er utallige, opgaven er vanskelig. Dog klarer han sig. Værten inviterede mig til at ligge på gulvet. Så bad han fire frivillige om at sidde på ryggen, og jeg var nødt til at bane min vej gennem denne tætte masse kroppe. Og i det øjeblik hørte jeg, hvordan den mest uhøflige af dem, den mest usydige, Oscar 1, irriterende mig fra den første dag, med et grin falder ni kilo af hans vægt på mine ribben: ”Og hvor er dette rumpehuller?"

En af øvelserne inkluderede foreningen i de tre: to afbildede forældre, far og mor, og den tredje var en "baby", krøllet mellem dem

Denne træning tiltrækkede mig med sit motto: ”Hvis du er en mand, kom!". Denne appel til maskulinitet, provokerende karakter: Hvad er det overhovedet at være en mand? For mig, som for to dusin mænd fra den mand, der var samlet under dette tag i Norman Outback, er dette ikke et selvlydt spørgsmål.

– Der ved indgangen vil så mange fyre dø deres cigaretter, bare rædsel! – Eric, som jeg mødte bag et glas nogen tid efter træningen, minder om min frygt før det: ”Som barn kunne jeg ikke tåle atmosfæren på de steder, hvor kun mænd kommer. Alle disse omklædningsrum. Dette er en flok. Tilstedeværelsen af ​​en kvinde gav mig altid selvtillid. Og her vil jeg være? Og hvad med forførelse? Jeg elsker faktisk at forføre … "Han smilede: En sådan lettelse er nu fri til at tale om det nu. ”Jeg vidste, at der var homoseksuelle blandt os. Jeg var bange for, at de ville ønske mig – og at mit eget ønske kunne skjule sig bag denne frygt. "! Jeg lo. ”Forestil dig, men jeg krævede, at jeg blev afgjort i et separat soveværelse!»Vi er allerede gået ..

Mænd græder også

På et ret tidligt træningsfase blev vi tvunget til at etablere fysisk kontakt med hinanden, uanset seksuelle tilbøjeligheder. Dette er sandsynligvis en almindelig praksis for mandlige grupper og bestemt almindeligt for gestaltterapi, hvor taktil oplevelse spiller en nøglerolle.

Klem, føl en varm og https://onlineapotek24dk.com/viagra-generisk-online-apotek/ hyggelig menneskelig krop, en venlig klappning på armen på skulderen, er en del af det arbejde, vi tilbydes.

En af øvelserne inkluderede foreningen i de tre: to afbildede forældre, far og mor, og den tredje var en "baby", krøllet mellem dem. "Alle krammer, det ralves så". Denne hukommelse fik Eric rynke. ”Det var svært for mig. Jeg kvalt ". Derefter fortalte han os om, hvilken situation han voksede op: en autoritær mor, en ansigtsløs far.

Men så, når alle på sin side ændrede steder med resten, gjorde dette det muligt at opleve meget modstridende følelser, fra fred og komfort til undertrykkelse og angst. ”Det barn, vi er bange for at knuse,” huskede jeg. – Vi er bange og vil knuse ". ”Og på nogle øjeblikke-store glæde. Der kom meget langtfra, ”tilføjede han.

I sidste ende har vi alle de samme bekymringer: begjær, forførelse, vanskeligheder med min far, autoritære mor eller tristhed på grund af hendes tidlige tab, frygt for ensomhed

Ordene hældte. Udtrykket af følelser – inklusive nogle gange for at føle manglende evne – sammen med berøring er afgørende for grupper af mænd. Tør se hinandens øjne. ”Jeg er en af ​​dem, der er grusomme over for dine børn,” sagde en af ​​os. – Så meget vrede. Jeg vil dræbe dem. Jeg elsker dem, men jeg kunne dræbe dem ". Stilhed Hung. Dette var ikke en fordømmelse af den, der talte, men tavsheden i forventning om noget andet. Og så ringede en stemme ud: "Og jeg også". Så en mere. Mange af os klemte i vores øjne. ”Og mig også,” sagde jeg. – Og jeg også ". Spasme -hulke, enorme bobler af tårer. "Og jeg også, og også mig". Jeg følte et varmt, trøstende touch til min hånd. At være en mand er ikke kun det, men også.

Mistede illusioner

Spørgsmålet om seksualitet opstår i gruppen af ​​mænd. Om forskellige seksualiteter.

Vi taler ærligt, især da vi samledes i grupper på tre eller fire personer, som i Alcov. ”Når jeg trænger ind i det med to, tre og derefter fire fingre, føler jeg mig mere tæt på det end når jeg gør det medlem, fordi han ikke er så modtagelig og dygtig som fingerspidser,” deler Daniel med os, så meget, at vi alle har noget at tænke på. Ordet tager mærke: "Når jeg vil få en fyr, er alt enkelt: Jeg vil plante i hans røv". Og dette fordyber os også i tankevækkelse.

”Jeg har aldrig kigget på det fra den vinkel,” faldt Daniel. Vi lo alle. I sidste ende har vi alle de samme bekymringer: begjær, forførelse, vanskeligheder med min far, autoritære mor eller tristhed på grund af hendes tidlige tab, frygt for ensomhed. Og nogle gange har vi lyst til små drenge i den mandlige krop. ”Jeg er allerede gammel, og jeg står ikke op som før,” indrømmede en af ​​lederne. – Gud ser, hvordan jeg elskede det!" Styrke er vores grundlæggende magt, men hvis vi antager, at det erstatter alt, bliver det kun en illusion. Intet for evigt, som buddhister siger.

Drengene blev mænd

På verandaen, hvor vi drikker, tager Eric et par nødder: ”Jeg forstod på denne træning, hvordan det er farligt at identificere mig med min erektion. I lang tid troede jeg, at en mand for at forblive glad. Nu ved jeg, at det er bedre at dele disse ting ". Disse er gode minder. God. Om aftenen, vi mødte, var alle, der var der, ved et langt træbord.

”Som munke,” kommenterede Eric.

”Eller sejlere,” foreslog jeg.

Vin der flød en flod. ”Nej, virkelig,” tilføjede min ven, ”jeg troede endelig, at det var meget afslappende at blive i disse få dage uden kvinder. Endelig behøvede jeg ikke at forføre nogen!"

Ophold i disse få dage uden kvinder var meget afslappende. Endelig behøvede jeg ikke at forføre nogen!

Ja, der var stadig det tilfælde med "rumpehuller". Da jeg var dreng, fik jeg kaldet "Tadpoles in the Conserva" på grund af brillerne.

Jeg led. Jeg var lille, ensom og briller. Og så, år senere, da jeg prøvede mit bedste for at være laks, en foran denne mur af mænd, denne menneskelige lavine, med deres lugt, mandlige råb, behårede, tænder, følte jeg, hvordan jeg faldt i barndommen, hvor alt det, jeg spurgte om, var en venlig hakkende hånd på min skulder. Og denne uhøflige for mig brød sandsynligvis min ribben! Derefter greb en anden leder af træningen ind for at befri mig. Men det var ikke slutningen. ”Og nu – vær en kamp! Kæmp fra bjørnen ".

Oscar var en bjørn. Slaget lovede at være fremragende. Jeg kæmpede med en person, der er dobbelt så vanskelig for mig. Hvem til sidst indrømmede os, at han blev rørt af klassekammerater. Han var den højeste, "dylda", og var så genert, at han turde forsvare sig selv: Han ville blive elsket, men vidste ikke, at han undertiden ville kæmpe for dette – og derfor blev han foragtet, hadet og bruset med slag. Vi greb. Oscar skånede mine syge ribben. Men hans greb var hårdt, og hans blik var venligt og blødt. ”Kom nu, slip alt, hvad jeg har samlet. Fryse ". Han har en lav stemme, en mands stemme.

A moment of nostalgia: S.T.A.L.K.E.R. Mobile

Remember, in the year Shadows of Chernobyl was released, a game like Stalker Mobile was released on old (then still new and popular) Java phones? So to speak, the only full-fledged Stalker released on mobile devices, and, in principle, released on another platform besides PC.

Mobile phones were gaining popularity at that time; in 2007, as far as I remember, even the iPhone was shown to the world for the first time. That is, the era of smartphones began. It’s no surprise that GSC Game World and THQ decided to release a mobile version of their game as an advertisement for the main product. True, they jumped onto a train that had already left the platform. Oddly enough, this game gave absolutely the opposite effect to the intended one. For example, I first played Stalker on a PC, and then a friend told me that the game is also available on the phone. For me, as a person who was impressed by the game, this sounded very tempting, because what could be better than killing time in your favorite game on a device that fits in your pocket? True, I didn’t buy the game. At that time I didn’t know, and I still don’t know, how you could buy Java games.

The development, due to the absolute ignorance https://simonsayscasino.co.uk/ in working with mobile games by GSC, was undertaken by a small, also Ukrainian, studio Qpazle, which announced the project on March 19, 2007, showing 6 screenshots, and which by that time already had impressive experience in mobile game development and was either posing as a reputable office, or under the influence of GSC on July 11, 2007, at the exhibition E3 released a trailer for this “port”, which, by those standards, could really impress, but what’s more, the phones that the studio used could not withstand their creation due to the fact that the already difficult game used unique lighting. Therefore, an emulator was used to record the trailer, which attentive users quickly discovered.

Andrey Baranovsky, head of Qplaze, later stated: “This game (S.T.A.L.K.E.R. SoC – auto.) became a hit long before its release, and our vast experience in creating high-quality mobile games will guarantee that its mobile version will be no less expected and interesting. Naturally, given the specifics of the mobile platform, simple porting will not do – we will create our own, unique mobile project, fully consistent with the plot and spirit of the original"

In a way, he was lying. No, they really tried their best to make a quality game, but something somewhere didn’t quite work out. The plot, which is a prequel not even to Shadows of Chernobyl, but to Clear Sky, clearly did not correspond 100% to the original in everything, the spirit also disappeared somewhere..

It’s interesting that numerous reworkings of the concept, replacement of everything and everyone, as well as many interesting things cut out, accompanied not only the original game, but also this mobile port. The game was released on December 5, 2007, very stripped down, what can we say if Qpazle even had to cut out the GSC logo for the game to work properly. Apparently this is contagious, because if you remember the history of Stalker, you can notice one peculiarity – the games in the series changed their appearance seven times a week and still ended up being unfinished, cut down and completely different from the original idea. Even the not yet released S.T.A.L.K.E.R. 2 managed to change several times in 2011-12, but only Grigorovich knows what will come out in the end, and that’s not a fact. By January 8, 2008, to revive interest in the project, the studio released a release trailer.

When I started the game for the first time, I realized that my casual nature could not stand to complete it to the end. The controls were very inconvenient, but that’s not surprising, and the shooting didn’t look so great at all. It would seem that the game was so progressive for its time that even in the studio they could not find a suitable device to run it, but it felt completely different. And just imagine that a friend comes to me, a person who for several weeks could not pass one underground level and says that he passed it without straining. It was nonsense. Although I do not rule out that I simply had both left hands and therefore could not pass it.
Well, okay, let’s put aside my crookedness and remember why everyone loves Stalker so much? That’s right, for the atmosphere. Was this atmosphere in the mobile version?? There was, but in very small quantities. The combat was reduced to a shooting range, where your dexterity and ability to hit the button in time were tested, looting is generally a quiet horror, I’m generally silent about the plot, dialogues, etc. The only thing that really gave me pleasure was the underground locations, which at the same time I simply hated. But even here the developers managed to spoil everything, since soon it all came down to a dull corridor door opening in each room.
And despite everything, the game managed to remain a bright childhood memory, like its “big brother”. If I were offered to play Stalker Mobile or some modern “masterpieces” of mobile games, I would choose the first without hesitation..

Mini-review of Game Dev Tycoon

You will most likely see this phrase during the first two or three games. You might accidentally spend all your money creating a “Dream Game” © in subsequent games. And this is the main complaint about the game. She doesn’t make Challenge too easy to play.
And yet, I would advise you to buy it on sale (if the session is not imminent, you have no family, you don’t need to go to work and, in general, no one needs you). Why? I’ll tell you about this in my mini-review.

Game dev tycoon – This is a business simulator, more precisely a tycoon or a time killer with a non-standard theme. Here you must develop a gaming company, which means releasing games. And it’s really exciting.

A developer’s career begins in the garage. You are free to choose the name of the company, the name of the hero and his appearance.

if you choose the real name of a large company, for example ubisoft or EA, then you will receive an “achievement” for this

After this you are released into free swimming. You yourself choose the game genre, its theme and platform (and later the engine, target audience and sometimes publisher) and begin development. Development looks like moving sliders, so you choose how much effort will go into each element of the game. In total, during the development of each game you will be given three opportunities to choose the direction of work. The success of the project depends on the correct distribution of forces – its assessment by game publications and sales of the game. Between development stages, the hero will create "design", "technology" and "research" points. The first and second ones influence the evaluation of the game and the development of the main elements of the game, and the third type of points is spent on research, for example, you can discover new game themes or improve graphics for future games.

Soon your company will grow and you will be able to hire several employees and then everything will be wrapped up..

It will be difficult to tear yourself away from the game. The simple mechanics seriously hook you and hold you in, not letting you “get off” the game, but all you need to do is move the sliders, look at getting points, discover a new technology, develop an engine, go to G3 and do something new. At the end of the game you can even design your own console and host your own exhibitions.

Now a little about the technical performance: the graphics are pleasant, but without pretensions to anything more, the offices are drawn with humor, the player’s entire attention is given to the gameplay. With sound, things are somewhat worse, the music quickly gets boring, and the sounds at the end of the game, together with the flickering “research” and “technology” points, can cause an epileptic seizure even in a healthy person.

Surprisingly, while writing the review, I learned that the official build of the game has Russian, so even those who do not know European languages ​​at all will be able to play this game without problems understanding the content.

While the game is on your computer, you will go from a garage game developer of the 80s to a huge corporation of 2015-2018 more than once or twice. You will discover the secrets of next-gen graphics, welcome the arrival of PlayStation 5 and be able to develop your own steambox.

Now let’s move on to the ratings, https://pantasiacasino.co.uk/ since the game still cannot be called a masterpiece:

Gameplay – 9, for interesting but not innovative gameplay and unusual themes
Sound – 6, the melody quickly gets boring, the sounds are informative, but after some time they merge into general white noise
Graphics – 7, a picture that doesn’t stand out at all
Value for the genre – 8, I have not yet seen worthy games about games.

Result: 7.5\10. The game is worth buying on sale and you will not regret spending time and money on it. It is guaranteed to take you away from your life for several days, and most importantly, it will bring you back without a hangover.

Achievement – “Welcome the dawn with the words: one more game and sleep”.

Game Dev Tycoon

Best comments

Accordingly, 100 points – 100, this increases the accuracy of the assessment, and with the right system, objectivity.

Objective opinion on games. funny joke. Forget objectivity. Only a robot with special algorithms can write objectively. If a person writes, there will be no objectivity. All the same, somewhere the author and the author’s point of view will be visible.

More options. If the stopgame system involves only 4 options for evaluating the game, then the 10-point system is 10. Accordingly, 100 points – 100, this increases the accuracy of the assessment, and with the right system, objectivity.

But the entire review is your subjective opinion. And these numerical estimates at the end are presented without any idea of ​​the standards that the author is guided by. That is, for the reader these are just numbers, the real significance of which can only be guessed at. Unlike the same rating system of the SG team, where each rating is much more capacious and understandable for the reader.

In particular, there is a certain objective standard chosen by the majority, for example, graphics or female beauty, if you like, and this standard is taken as 10, respectively, the opposite side, the phenomenon least corresponding to the standard, is taken as 1. Therefore, the assessment system is, as far as possible, objective.

But for the minority, it turns out that this is subjective, because it does not coincide with their standard? After all, how can this be objective if different people have different points of view on it?? Objectivity – when at all points of coordinates and moral systems – 10 is 10, and 1 is 1.

Where is it and where can I find it?? This is the point, everyone has their own, just like with the female beauty you mentioned. Moreover, if such a thing exists, then why did you suddenly decide that your tastes exactly coincide with this standard?? As a result, as I wrote, all these numbers that you took as estimates don’t tell me anything at all personally. Useless pacifier. So what are they for then?? To confuse the reader? But the notes for these assessments are much more informative.
What can we say about the 100-point scale?.

But again, this is not the answer. Whatever you call these numbers, in this case they are useless, incomprehensible and never objective. They don’t make sense at all.
The text already contains coverage of specific facts and features. There are also indications of the author’s attitude towards various elements. Quite objective and subjective, as far as possible, parts. Why the hell do you need anything else??

Consider that this is an assessment for advanced users; to be more precise, the review comes out as “amazing” or, at the very least, “commendable”, but this is not amazing and not commendable, it’s something in between. So I’m just adding an extra element of game appreciation for myself. As I wrote above, additional ratings will soon appear that will be more familiar to you (like amazingly, etc.).

Seller 100 level. You masterfully have sex with your brains. After an hour or two of continuous bombing like this, you will buy a Kirby, and join the pyramid, and take out a loan)))

it turns out “amazing” or, at the very least, “commendable”, but it’s not amazing or commendable, it’s something in between

Isn’t it easier to write it in words?? This will convey the idea better and leave less ambiguity. And not just any “commendable”, “amazing” or “something in between”. This is how it is in the part about assessments, but without the poor numerical assessments.

I have played 107 hours on the licensed version and about the same on the pirated version. It’s better to play first before judging, because “this kind of game” is quite addictive.

Perhaps later a 100-point system and additional ratings will be introduced, for example (“masterpiece”, “editor’s choice”, “I would play more”).

How?! How did you calculate that?. Well, that’s okay, I’ve sinned like that myself. A long time ago, really.

My main complaint is something else. What is this “mini-review” format anyway?? Why mini?! For what? There is no way to write the full version? Why then take it at all??

Unfortunately, you are bankrupt. “Electronic Mass” bought out “Company Name”. You will definitely see this phrase during the first two or three games.

Depressive April

I’ve been putting this movie off for a long time. I think it’s a film of its time. The mood and message, although it seems to me a little… outdated or something… but it is conveyed perfectly. You don’t get into GG’s head, but you are imbued with empathy, despite the fact that, for example, I completely disagree with the asshole’s opinion.

Well, what can I say… the naturalism of relationships makes us perceive them “as real”; the idiotic, albeit understandable, actions of the main characters generate… sympathy or something… in a word, at a certain stage of my life such a series would have gone perfectly well, but, perhaps, not now. By the way, there were a couple of really funny jokes in the first season.

Well, everything is fine in Woody Allen films. It’s just a feeling of frustration from the ending. Not because it doesn’t live up to the drama of the film as a whole, or somehow deviates from the concept, or, as they say, “blurred,” no. It’s just that sympathy for the characters went against the events of the plot. Perhaps this feeling of frustration is what the director was trying to achieve. Even if not, it turned out great.

I don’t understand how this even got on screen. Yes, the idea in the most global sense can be interesting. Take this kind of chamber game to a new level. But here there is no “mafia” as such. I’ve seen people play much more interestingly. In general, this “masterpiece” was clearly created by degenerates.

Overall the movie is good. A kind of Russian new wave. At the same time, a number of problems such as the national question remained, as it were, on the surface. Still quite worthy.

As Bazhenov said, you shouldn’t approach this film based on the trailer or poster. The film doesn’t amount to a masterpiece, of course, but it’s quite passable.

Best season so far. A series from King, about vampires, about divine revelations, and the end of the season – the closure of classified materials, in short – a great season.

The film is very out of sync with the pacing of the series. Because of this, what is happening looks pretentious. And in general, somehow without depth: at the end of the 5th season the secret materials were closed, at the very end of the film they were opened. It’s like they’re closing a hole in the plot.

I watched seasons 1, 2 and 1 special episode – in short, everything that has been released so far. The first season is excellent, such a well-thought-out social fantasy. Season 2 and special – an untidy addition.

Dropped after watching the first episode. It’s probably not about the theme, but about the plot itself. It just made me bored.

I decided to watch the movie because of the stolen webcam on dvach. The film is a typical action movie with an admixture of patriotic American ideas.

The idea as a whole is good, the first half of the film also looks adequate. Yes, the film is aimed at teenagers and is intended for a sequel – that’s probably why it ends like this. And even though the film is empty, it still looks much better than its brothers: Divergents and other dregs about vampires.

…or "What Olivia Knows"?»

Extremely informative and deep miniseries. Francis McDorman gives the rest of the cast a light, including Bill Murray. This series almost forced me to think about old age and the values ​​of life.

Eh, not all English TV series are funny and interesting. For me, this farce is the lowest level of humor.

This movie should probably be classified as a teen movie. Such positive maximalism of the main character evokes a smile and tenderness. The characters are charismatic, I liked almost everything.

The beginning of the season is the most depressing. Secret materials are closed, plak-plak. However, towards the end of the series, very interesting stories were revealed. I’m guessing a lot of them were cribbed from other sources, but it’s nice to know that Alan Wake has been taking the show since season 6.

That’s my kind of humor. This month the film Hardcore, shot in the first person, was released. Evgeny BadComedian in his review noted that not many films were released with such a presentation. It seems to me that Peep Show is the best and most original exploiter of this idea.

Vika bought movie tickets. https://www.trsports.co.uk/no-deposit-bonus-online-casino-uk.html Before the trip I had a premonition of a pathetic craft on the theme of the movie Flight. It turned out that this is a unique kind of movie with simple drama and action. Overall good.

The most important thing to know is that I started playing League of Legends again.

I started playing on Xbox One, and I really hope that I will reach the end on the new PC. I hope even more that with the occulus.

Great idea, albeit with simple gameplay and storyline. It was possible to screw up the project in many places by turning this “miracle” into a pumpkin. But everything worked out, a unique experience.

I’ve run this crap with my friends before, but I decided to go over the plot. It’s not there, why they screwed it in is unclear.

There’s an unplayable slideshow on Juan, I’m shocked. I’ll finish it on the new PEKA.

A super original idea, at the same time integral, understandable, moderately hardcore, moderately casual.

Like the 6th, R1 is an exhausted idea for the RE series. All plot twists, bosses, monsters – all these are chewed over ideas from previous parts.

I tried to start part 1, part 3, part 1 in the remaster, rich – everything seemed like mediocre shit. And to my surprise, part 5 went very well. Dynamics, design, gameplay. All the way I thought how great it would be to play this in co-op.

I decided to mentally prepare myself for The Witness and Talos Principle. Kind of mentally weak 🙁

Oh God, I still closed this page in my life, albeit not completely honestly, but still. I’m Stuck on Twin Brothers at Disneyland. I started playing this game when Vika and I were still living on Klubnaya. It’s crazy how many adventures and locations I had to irrigate with my tears and the blood of my hollow. After completing the game I watched a speedrun where a person completed the game in 25 minutes. Well, I watched all sorts of videos after that. This game left a lot of, albeit controversial in terms of pleasure, but still memories.

I decided to sell my Xbox 360 here, and then finish the games that interested me on this platform. They turned out to be 3 ZhRPGs.
The first was Eternal Sonata

Once upon a time I started playing this game, on my very first 360m. What can I say: the plot and graphics are excellent. The idea for the fight is original. But the gameplay as a whole is boring. I don’t want to play. Compared to Blue Dragon, this game is supposedly better in many aspects, even gameplay. But in fact it’s somehow not very.

Oh, what happened next was viabush shit without a soul – Magna Carta 2

Generic plot, characters, situations – it all happened somewhere, and it happened so often that it makes you sick. ABSOLUTELY disgusting and uninteresting game.

Well, Tales of Vesperia

Compared to previous ones, this game is the best. But the combat didn’t work at all, so I didn’t play it.

Also, while selling my old lady, I decided to see what I had installed there.

Surprisingly, great project. Graphics, stupid but funny plot, gameplay – everything is in place. It’s a shame that I’m no longer interested in playing this kind of game.

It’s like an arcade classic. Somehow "not".

I don’t understand why Comix Zone 2 wasn’t named. Dull bitmap.

No suspense, 0 emotions.

Having successfully sold my Xbox 360 and One in one day, I decided to check what I had lying around on PS Vita.

Velocity and Velocity 2x

The essence is the same. Sidescroller for corkers.

Well, you have to figure out how to screw up TD on a portable console with touch controls. sadly.

In theory, a very good idea for mobile devices. Let it stay there.

Kick and Fennick

I was very attracted by the fact that the game was free and the title was stupid. In fact the game is great. The gameplay is a godsend, it’s a pity they didn’t bring the plot.

Oddworld: Stranger’s Wrath HD

Remaster of typical genre and gameplay from consoles of “that” generation. Made me bored.

Continuing the same topic

First exhibit – Doki Doki Universe

Just a weak thing. About nothing.

Super Stardust
Pushing the same.

The visual component is excellent. It’s a pity that I don’t like sandboxes.

Touch my katamari

I completed this one to the end. The idea may already be worn out, there are no innovations in the series, but it still plays great.